![]() ![]() Same as above for all MANPADs (and their mounted version).ĪGM (Air-to-Ground Missile, aka ATGM fired from planes)'s reload times compressed to allow planes to fire 2 missiles per pass when they could fire only 1 before.Īnti-helo range +175m on all SPAAG but Strop 2, ZSU-57-2 & ZPTU gun-truck.Īnti-helo range -350m on Tunguska-M & Chaparral A2’s missiles.Īll ZPTU-2 (Soviet BTR-152E ZPTU-2, E-German Fla-MG SPW-52E & SPW-40A, and Polish BTR-40A) & ZPTU-4 (BTR-152E ZPTU-4) twin/quad KPV weapon systems now have AP rounds.Ĭanadian Command Leopard C1 front & side armor increased by +1 to bring them on par with the “just” Leopard C1.īritish Command Chieftain availability increased from 1 to 2. Therefore they won’t be spotted (and shot at!) as easily as soon as they fire. All ground (infantry & vehicle based) ATGM now are less noisy when fired. Fixing a bug about reinforcement units’ ghosts’ orientation. ![]() When loading a Campaign saved game registered between two battles in one turn, and then reloading it, the “Avoid battle” option was not available anymore.The servers (“10v10”) list was only refreshing a couple of times, and the displaying nothing.Fixing a broken AI behaviour on Trondheim : it was not securing the command zones anymore.Fixing a bug allowing one to select non-visible enemy FOB and get their selection feedback displayed, hence exploiting the bug to spot enemy location.Fixing a new problem with the production menu : when buying a unit and then another without deploying them, the ghosts would get stuck somewhere outside of the deploy zones.Fixing a bug keeping some players stucked at the loading screen.More substantial planned balance changes are in the works but are being held back until an upcoming 4v4 tournament is over. New patch today, most important changes highlighted. ![]()
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